Pokemon Natures

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Natures with a “Boost” Gain a Pip in that stat every 9 levels.
Natures with a “Deficiency” Gain a Pip in that stat every 11 levels.

Roll 1d20 + 1d6 – 1 Nature Effect
1 Adamant Attack boost, Sp. Att deficiency.
2 Bashful No change
3 Bold Defense boost, Attack deficiency.
4 Brave Attack boost, Speed deficiency.
5 Calm Sp. Def boost, Attack deficiency.
6 Careful Sp. Def boost, Sp. Att deficiency.
7 Docile No change
8 Gentle Sp. Def boost, Defense deficiency.
9 Hardy No change
10 Hasty Speed boost, Defense deficiency.
11 Impish Defense boost, Sp. Att deficiency.
12 Jolly Speed boost, Sp. Att deficiency.
13 Lax Defense boost, Sp. Def deficiency.
14 Lonely Attack boost, Defense deficiency.
15 Mild Sp. Att boost, Defense deficiency.
16 Modest Sp. Att boost, Attack deficiency.
17 Naive Speed boost, Sp. Def deficiency.
18 Naughty Attack boost, Sp. Def deficiency.
19 Quiet Sp. Att boost, Speed deficiency.
20 Quirky No change
21 Rash Sp. Att boost, Sp. Def deficiency.
22 Relaxed Defense boost, Speed deficiency.
23 Sassy Sp. Def boost, Speed deficiency.
24 Serious No change
25 Timid Speed boost, Attack deficiency.

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Pokemon Natures

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